Rules and Regulations

Rules and Regulations for “Cric- IT” Inter league Tournament - spring 2014
1) All matches will be played with the "Hard Tennis"(Red) cricket ball.
2) All the matches will be played on baseball fields.
3) There are no organizers for these matches. It is both team captains responsibility to coordinate with opponent team and pick the available ground (in Smyrna/Marietta circle) to play matches (winter league format).
4) Let’s stick with the schedule unless there is natural calamity/bad weather conditions/ground unavailability. If the matches are called off due to any of these reasons both the team captains should be in agreement to reschedule the match. If not the other team will be awarded with points.
5) Playing team(s) need to bring ball/stumps/cones etc. It is up to the teams to play with their own balls/use the opponent team balls. Captains need to make that decision.
6) It is playing teams responsibility to do umpiring/track the score for each match.
7) Make sure the scores are tracked correctly; it is team captains’ responsibility to track the results of opponent scores to avoid any confusion. Since net run rate will play important factor when points are same at the end of league matches.
8) Finals need to be umpired by the non-playing teams(TBD).
9) Sharks team will coordinate the schedule and enter scores/net run rates and publish every week.11) There is no entry fee or trophies for this tournament; we will just play for fun and pride to attain the first title as the Best Cricket team in “THD”.

The exceptions and other tournament rules are as follows:
1. The tournament will be played in a round-robin format (All play all). Each team will play two matches against the other teams participating in the league. Top two teams at the end of round-robin will play “Finals” (calculated based on points and net run rates).
2. Each game shall be played between two teams of nine players each.
3. Each game will have 15 overs per side.
4. Each bowler can bowl a maximum of 4 overs.
5. The overs shall only be bowled from one end of the pitch, as determined.
6. There will be no LBWs. However, leg byes will be permitted as long as there is no deliberate padding by the batsman.
7. No last man batting is allowed.
8. A ball bowled shall be deemed a wide, by the umpire, if
a. At the point at which it crosses the batsman (in normal batting stance
and hasn't touched the ball)
b. It is more than 36 inch in length away from the middle stump on the off
side, or
c. It’ on the leg side of the batsman and away from Leg stump.
d. The umpire has the final word on each call. However, the umpire shall
mark the pitch with a chalk (or tape), measuring 36 inch from the middle
stump on the off side area of the batsman to help make the decision
easier.
9. A ball shall be deemed a no-ball if:
a. The bowler has over-stepped the popping crease, i.e. entire foot should
be outside at the time of landing, or
b. The ball is a full-toss above the waist height of the batsman - in normal
stance, or
c. The ball is over the shoulder of the batsman after one bounce.
d. There is no warning for a No ball over the shoulder.
Substitute fielder shall be permitted only for an injured player - if he cannot
return to the game. A substitute player cannot bowl or bat or be a wicket keeper. A
Maximum of one substitute player shall be allowed at any given time.
10. If a fielder retires in the middle of the match for some overs, then the player has
to spend a minimum one over on the field before he can bowl.
11. By Runner - If opposition captain agree then an injured player
can be allowed to have a runner when batting
a. A player acting as a runner for a batsman should be member of batting
team and shall, if possible, should have already completed batting in that
innings
b. The regular run out and stumping rules are applicable to the player acting
as a runner
Ground Rules:
a. Leaning on or touching the fence while catching
i. A fielder may take a catch leaning/touching the fence which
Otherwise would have been a direct hit/going over for 1D, 2D or 4D(depends on the ground)
This catch is valid.
ii. For regular boundary, if the fielder touches the fence, then it’s not a
valid catch.
Ball getting stuck in the Fence
i. If the ball gets stuck in the fence then batsman will be awarded the
runs that are declared as a result of either direct hit to the fence or
ball going over the fence in the area where ball is stuck. In the area
where we have declared runs for both “Direct Hit to the Fence” and
“Ball going over the Fence”, Runs given for “Direct Hit to the Fence”
would be considered.
Example1: Area behind the wicket keeper – If the ball gets stuck in any part
of the fence in this area, batting team will be awarded 1 run because if the
ball goes over the fence in this area, the declared run is 1.
Example2: Offside fence – In few fields, we have 2 runs declared if there is a
direct hit to the fence and 4 runs declared if the ball goes over the fence. In this
scenario if the ball gets stuck in fence, batting team will be awarded 2 runs.
In the event of a tied match, 1 point will be shared to both the team. Winners will be awarded 2 points.
Ground Rules: Players shall be allowed to use any regulation cricket
equipment including gloves (batting and keeping), pads (leg and elbow), loin guards,
etc.
Additional Rules:
1) Both wide-balls and no-balls shall count as 1 extra run and an extra ball will
have to bowl in the over. Any runs (byes, leg-byes, etc) scored off wides or
no-balls will be credited as well.
2) A batsman can be, stumped off a wide ball and run-out off a wide or a
no ball.
3) If a bowler bowls a ball that makes two bounces before the bowling crease
on the batting side i.e. the stumps on the batting side, then the ball may be
called a Dead ball by the umpire. Any kind of batsman dismissal, scoring
rule is invalid with Dead Ball. An extra ball should be bowled.
4) In a situation where all the stumps are knocked down and the batsmen are
looking to run an extra run (in an over throw situation), if there is a
possibility of a run-out again - the fielders have to fix at least one stump
back in an upright normal position and then knock the stumps down again
or carry one of the stumps together with the ball in hand. In case of spring
stumps, the stumps need to be on upright position or can be considered as
single stump
5) Mankadding-out is NOT allowed. However umpire can warn and give out if
it’s more than 1 times by non-striker and appealed by the opposite team
player/captain.